
The only time I feel like that is when I come to an event where I’m more recognized. Hennig: I don’t feel like a celebrity, so I guess it’s all pre-celebrity for me. For you, did you find that there was a pre-celebrity life and a post-celebrity one?

GamesBeat: I felt like, after Uncharted, the fascination with who wrote the story, who came up with these characters, it got more intense.

I guess because I rarely poke my head out, so it makes me a strange and unusual creature. GamesBeat: It’s fun to see you become more of a celebrity in the game industry.Īmy Hennig: I don’t know why that is. Here’s an edited transcript of our interview. But I hope you’ll find it as fascinating as I did. I could tell she was still very much invested in the stories and characters she created at Naughty Dog.Īnd I’m very interested to see where Hennig, who made some of my favorite games of all time, goes next. Such details show the care that goes into making a game that may take hundreds of people and years of toil to create. We touched on why writers embed literary references in games, leaving Easter Eggs for the erudite gamers. We had a long conversation about the craft of making the kind of games she enjoys. She has started her own independent game studio, and she has been inspired by younger game developers who come up to her at events and say that her games are why they got into the game business. I asked Hennig about that painful experience and she offered her own views on what happened.Īs discouraging as that was, Hennig is still bent on making games with complex characters and deep stories.

I caught up with Hennig at the DICE Summit event in Las Vegas.
